CVE-2020-6017
Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Date published : 2020-12-03
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
