CVE-2020-6018

Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Date published : 2020-12-01

https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/

https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3