CVE-2020-6018
Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Date published : 2020-12-01
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
