CVE-2020-6019
Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Date published : 2020-11-13
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/